Hi,
Having a play with the QuakeIII Arena Level editor. I have a few questions.
Has anyone tried using the .map files, looking for info on the data stored.
When i created a cube it outputted:
// brush 0
{
( 192 32 0 ) ( 72 32 0 ) ( 72 -32 0 ) radiant/notex 0 0 0 0.500000 0.500000 0 0 0
( 72 -32 8 ) ( 72 32 8 ) ( 192 32 8 ) radiant/notex 0 0 0 0.500000 0.500000 0 0 0
( 72 -32 8 ) ( 192 -32 8 ) ( 192 -32 0 ) radiant/notex 0 0 0 0.500000 0.500000 0 0 0
( 192 -32 8 ) ( 192 32 8 ) ( 192 32 0 ) radiant/notex 0 0 0 0.500000 0.500000 0 0 0
( 192 32 8 ) ( 72 32 8 ) ( 72 32 0 ) radiant/notex 0 0 0 0.500000 0.500000 0 0 0
( 72 32 8 ) ( 72 -32 8 ) ( 72 -32 0 ) radiant/notex 0 0 0 0.500000 0.500000 0 0 0
}
Any idea what these represent otherthan co-ordinates for a square.
Thanks