View Full Version : how to rotate QUAD in 2D
07-14-2002, 07:04 PM
I need to know how to ratate a Quad in Ortho mode at 90 degree increments. I can't find any info about this anywhere.
Please help someone
07-14-2002, 08:55 PM
Wouldn't it be the same way you rotate it in 3D mode. I think the only difference between Ortho mode and 3D mode is that the depth buffer clear depth maybe set to a smaller range and the Z aspect of objects is ignored. However I think the rotation matrix and such should still operate the same way. What code have you tried to implement your rotation?
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