View Full Version : Rotation

fobru

07-31-2003, 06:53 AM

Can anybody give me formulas for rotating the same way as opengl does by code :

glRotatef xAngle, 0.5, 0, 0

glRotatef yAngle, 0, 0.5, 0

glRotatef zAngle, 0, 0, 0.5

It's something like translating the rotationmatrixes of opengl as in the red book in source code...

starman

07-31-2003, 08:04 AM

What are you looking for? The source code for glRotatef? I don't understand your question.

nexusone

07-31-2003, 08:29 AM

Do a google search on 3D matrix math, there a few sites the go over how to do matrix math and rotations in matrix math.

Originally posted by fobru:

Can anybody give me formulas for rotating the same way as opengl does by code :

glRotatef xAngle, 0.5, 0, 0

glRotatef yAngle, 0, 0.5, 0

glRotatef zAngle, 0, 0, 0.5

It's something like translating the rotationmatrixes of opengl as in the red book in source code...

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