Hallo,
when i use the glMaterial*()-Function und the OpenGL Texture Mapping in the same programm the screen keeps black after starting the programm.
When i use instead of glMaterial*() something like this it works:
glEnable(GL_COLOR_MATERIAL);
.
.
glColor3f(…);
Is it impossible to use glMaterial*() and Texture Mapping together?
Regards
mekron