hello,
Can you define in OpenGL multiple vertex arrays?
pseudocode:
glTranslated( );
glNormalPointers(,normals);
//first array
glVertexPointer(,vertices);
glTranslated( );
glNormalPointers(,normals);
//second array
glVertexPointer(,vertices);
//here i want a functioncall that
//access the first array and the second
//and draw triangles in between
glDraw
I want to draw a cylinder between to points in space…
Thank you in advance…