How can I get the max size of my texture?
int MaxTextureSize;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &MaxTextureSize);
cheers
Originally posted by jmillard1:
[b]int MaxTextureSize;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &MaxTextureSize);[/b]
How can I get the max size of my texture?
int MaxTextureSize;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &MaxTextureSize);
cheers
Originally posted by jmillard1:
[b]int MaxTextureSize;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &MaxTextureSize);[/b]