How can we rotate an object indipendently from previous rotations? I.e. how can we rotate a sphere? I tried:
glRotatef(anglex,1.0f,0.0f,0.0f);
glRotatef(angley,0.0f,1.0f,0.0f);
but It didn’t work.
How can we rotate an object indipendently from previous rotations? I.e. how can we rotate a sphere? I tried:
glRotatef(anglex,1.0f,0.0f,0.0f);
glRotatef(angley,0.0f,1.0f,0.0f);
but It didn’t work.
I don’t know what you exactly wxant to do but if you try :
glPushMatrix();
glRotate(x)
your sphere
glPopMatrix();
glRotate(y)
your sphere