View Full Version : Using glh_extensions.h from nvidia.

05-05-2004, 03:31 AM
Can anyone help me with the glh_extensions.h library from nvidia?

I downloaded this library and glh_genext.h from nvidia's server.(http://cvs1.nvidia.com/inc/glh/)

If I include this library for initializing the extensions (arb, wgl, etc...) I get an error that says:

"c:/Path.../glh_genext.h(95) : error C2146: syntax error : missing ';' before identifier 'glMultiTexCoord1d'"

But if I initialize the pointers manually and don't use the glh_extensions all works fine.

How can I get the last version of the glh_extensions and glh_genext libraries?

How should I use them? Is there a good example or a paper from nvidia?

Thanks for your helping.

PD: I'm using Visual C.

05-05-2004, 03:58 AM
You can grab glext.h and wglext.h here:

To use any extension you need to make sure the card supports it by checking the extension string, then use wglGetProcAdress(...) to get the function pointer.

05-05-2004, 04:00 AM
Try downloading the NVSDK. It also provides lots of examples using the glh extension libraries.


05-07-2004, 12:50 AM
Thanks for your helping!