Hi All,
This is not strictly OpenGL related but I thought someone here might be able to help.
I am trying to compile a simple OpenGL program and I have no problems from within the VC++ IDE but from the command line, I run into include and library errors.
I fixed the include error by setting up an INCLUDE environment variable but I am still getting the following library error:
LINK : fatal error LNK1104: cannot open file “kernel32.lib”
In UNIX, I think that a LD_LIBRARY_PATH variable would solve this but not sure under windows and VC++.
Any help would be appreciated,
jpummill