Hi,
I need to clarify a couple of points …
-
I need a fairly high resolution in a selection routine and set the viewport size to 65536 (I’d come across a reference to this figure). Anyway, I suspect that the reference is wrong … do I have to use the values returned from a glGet using GL_MAX_VIEWPORT_DIMS bearing in mind that I’m doing a GL_SELECT ?
(I need to use a viewport size of about 2048 … is that going to be fairly typical if I can’t use 65536 ?) -
I’m picking up to a maximum of 120 named objects … am I safe in assuming that all cards support a name stack of at least 128 ?
If these values are exceeded, could this result in a card crash ? … we’ve been experiencing problems with an ATI 9700 Pro.
Thanks
Andrew