View Full Version : Changing Textures

12-02-2005, 06:05 AM
I have a pattern that needs to be displayed. The pattern changes every frame. Is it best to use DrawPixels or constantly load a new texture and texture map it?

12-02-2005, 07:31 AM
If you are generating the pattern on the CPU and present it immediately, I would suggest glDrawPixels (Don't forget to set the glRasterPos)