View Full Version : Changing Textures
12-02-2005, 07:05 AM
I have a pattern that needs to be displayed. The pattern changes every frame. Is it best to use DrawPixels or constantly load a new texture and texture map it?
12-02-2005, 08:31 AM
If you are generating the pattern on the CPU and present it immediately, I would suggest glDrawPixels (Don't forget to set the glRasterPos)
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