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AleksX
10-10-2002, 07:37 AM
Could someone send my some web pages about collision, as less mathematic as posible ?? Thanks for help.

10-10-2002, 08:00 AM
Originally posted by AleksX:
Could someone send my some web pages about collision, as less mathematic as posible ?? Thanks for help.

What about at least doing a search of "Collision" on this forum?

nexusone
10-10-2002, 09:51 AM
Less math

if ((Object_A.x == Object_B.x) && (Object_A.y == Object_B.y) && (Object_A.z == Object_B.z))

)
{
// Both object's are in same location.
// do something.....
}

http://www.opengl.org/discussion_boards/ubb/smile.gif


Originally posted by AleksX:
Could someone send my some web pages about collision, as less mathematic as posible ?? Thanks for help.



[This message has been edited by nexusone (edited 10-10-2002).]

dabeav
10-10-2002, 11:47 AM
No math version of collision detection: I dont think it exists. But there are some librarys that can help. A good one is called coldet, search for it on google. But if you are realy interested in collision detection, just bite the bullet, and learn it. It will create alot less headakes, then trying to retrofit someone elses library to your code.