Texture mapping

My program draws a 3D tennis court. I use a quad for the court. I texture map a 128 * 128 texture map onto the quad. The problem is the 1 pixel wide court lines become too wide on my quad.

What is the best solution?

Should I just use the textue map for the tarmac then draw the court lines on. If so how do I do this with depth buffering enabled?

I have the red book if someone can direct me to the relevant section.

Thanks

Julian

you could just use
glBegin(GL_LINES)

glEnd()
I would just disable depth writes for both the court and lines, since nothing would logically be drawn under them, that will solve depth buffer ?s

Use a bigger texture map.