Lines problems with texturemapping...

Hello,
I did a small OpenGl program that displays a texturemapped box on the screen. When I try to make a bigger wireframe box around it (made of white lines (glBegin(GL_LINES))) the lines has the same color as the texture. I tried to set the color with glColor3f(1.0,1.0,1.0) but it doesn’t work. Can someone tell me why can’t I set the color, please? I’m getting desperate…

I’m using Linux 7.0 and asus TNT (16 MB).

Lines are affected by texturing too, disable it before drawing the lines.

Originally posted by harsman:
Lines are affected by texturing too, disable it before drawing the lines.

That did it! THANX…