Grass Rendering.

What is the best way to render LOTS of grass? By lots I dont mean high detail, I mean say rendering a plain or a prarie?
The way I see it at the moment, is just a buttload of alpha tested tall-grass textures polygons strewn in random orientations everywhere.
Kinda like fur rendering except using only the fins.

Did you search the board before posting?
http://www.opengl.org/discussion_boards/ubb/Forum2/HTML/015670.html