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Deborah
03-13-2002, 11:40 PM
Hi,everyone!I am so happy i found you! I have just begun with openGl programing and i found myself going lost.Please,could somebody to recomendate about a book which will be write in good readable English,will not be too deep with mathimatics details, but will be deep enough to understand what's going on .

killercow
03-13-2002, 11:43 PM
Try the Red book (info posted just below), very nice book for openGL. I would be very lost without it! Not much with the math stuff.

ByteZero
03-14-2002, 01:13 AM
Or Try the OpenGL Superbible it's also a nice Bool for OpenGL Coding. You also should read Computer Graphics Practice and Principles it's one of the Best Book's about Computer Graphics.

zeckensack
03-14-2002, 03:36 AM
I don't know, I found the Superbible to be extremely disappointing. You should make it an exercise to read the glspec (PDF here (http://www.opengl.org/developers/documentation/version1_3/glspec13.pdf) ) and understand it. You can safely skip over the maths heavy sections but this document alone contains everything there is to know about base OpenGL (ie excluding extensions).

Furrage
03-14-2002, 04:56 AM
The OpenGL redbook is online ( http://fly.cc.fer.hr/~unreal/theredbook ). You can also check out some tutorials like those in nehe's website ( http://nehe.gamedev.net ).