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10-20-2002, 10:18 AM
I have several objects, each has a transformation matrix (4x4) that tells it position and the rotation of this object. The camera is an object, also. How do I render the objects from that camera object's view. I tried something like:

inverse_matrix(cam_matrix, temp); (as found on several websites)
glLoadMatrix(temp);

for every object
{
glPushMatrix();
glMultiplyMatrix(object->matrix);

draw polygons

glPopMatrix();
}

This doesnt work as I want it to. Can anybody help?

-- Thomas