View Full Version : reducing moire?

04-14-2003, 04:41 AM
well the topic says all http://www.opengl.org/discussion_boards/ubb/smile.gif

anyone here who know a good way of reducing moire?

and i speak of textures on walls not floor so mipmapping will not be very helpfull http://www.opengl.org/discussion_boards/ubb/frown.gif
(or am i wrong?)

i hope someone can help me http://www.opengl.org/discussion_boards/ubb/smile.gif

04-14-2003, 05:05 AM
Yes, mipmapping is very useful for walls too. Just use it.

04-14-2003, 05:45 AM
i have tryed the glubuild2dMipmaps() function but there is zero improvement http://www.opengl.org/discussion_boards/ubb/frown.gif

04-14-2003, 06:16 AM
there cannot be 0 improvment with gluBuild2DMipmaps as i know.Well if something is wrong try to set some mipmaps manually by passing incrementing level values to glTexImage2D.Like this:

int w = initial_width;
int h = initial_height;

for(int i = 0;i < 4;i++)
glTexImage2D(GL_TEXTURE_2D,i,GL_RGB,w / 2,h / 2,0,GL_RGB,GL_UNSIGNED_BYTE,data[i]);

04-14-2003, 06:37 AM
If BuildMipmaps had no effect, you either had mipmapping not enabled in the glTexParameter calls of your texture (object) or you were too near to the wall to see texture minification.

04-14-2003, 10:10 PM
i presume the second.....

04-15-2003, 12:00 AM
I don't think it's the second. If you don't see minification, you're definetly not going to get moire. In addition to using gluBuild2dmipmaps, make sure you set your minification filter to GL_LINEAR_MIPMAP_LINEAR or GL_LINEAR_MIPMAP_NEAREST. If that doesn't cut it, I'd bet it's just your textures that suck. Sorry...