View Full Version : KNI / MMX and optimizations
05-01-2000, 01:28 PM
Since VC 6.0 cannot generate KNI / MMX instructions, where can I get a compiler that does the trick?
Another problem: I read alot about true fullscreen / fake fullscreen. I'm actually usign GLUT, so how can I have true fullscreen?
You should have a look at the game mode in glut (version 3.7 and later only I think), have never used it, so I don't know the exact names of the functions. There is a few functions for setting up a fullscreen game environment to work in.
05-06-2000, 02:13 PM
Regarding your question about ISSE (this is the offical name for KNI), as far as I know the only C++ compiler that support ISSE as inline assembly is (of course) the intel reference compiler. Check out intel's website.
Personly I find the intel compiler is for ****. So I use MASM 6.14 to do both 3DNow! and ISSE.
Hope that helped you.
And may the vector be with you!
05-06-2000, 03:20 PM
You may wanna look into the freeware NASM assembler. It supports MMX/ISSE/3Dnow! opcodes, and is a platform independant x86 assembler. It uses a syntax very similar to TASM/MASM.
05-09-2000, 01:06 PM
Hm, I heard that the NASM generated object code isn't compliant to MSVC object code, with means that I can't link NASM object files to my other stuff. Any thougt's?
I actually never tried it mayself...
Powered by vBulletin® Version 4.2.2 Copyright © 2016 vBulletin Solutions, Inc. All rights reserved.