when creating a bunch of cubes right next to each other i have noticed that you can see the backs of the cubes meaning they are ‘hollow like’… how do i make this not happen?
You probably forgot to enable depth testing.
glEnable(GL_DEPTH_TEST);
when creating a bunch of cubes right next to each other i have noticed that you can see the backs of the cubes meaning they are ‘hollow like’… how do i make this not happen?
You probably forgot to enable depth testing.
glEnable(GL_DEPTH_TEST);