I am using gluLookAt and have got a camera working, but my objects seen to get drawn in the sky. When they should in fact be drawn on the ground.
the picture shows my problem.
http://www.tb21.co.uk/images/picture.JPG
Can anyone think of the problem. My display for that sub window is:
void sTree_display(void){
glClearColor(0.4,0.4,0.9,0.0);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//reset the position to 0,0,0
glLoadIdentity();
gluLookAt(cam_pos.x,cam_pos.y,cam_pos.z,cam_view.x,cam_view.y,cam_view.z,0,1,0);
glPushMatrix();
//draw a ground
sTree_ground();
glPushMatrix();
//draw the sun
sun_drawSun();
glPushMatrix();
//loop through the trees
for(tree_loop=0;tree_loop<treeCount;tree_loop++){
if(tree_loop==treeCount+1){
//ignore
}else{
glColor3f(tree[tree_loop]->treeColour.r,tree[tree_loop]->treeColour.g,tree[tree_loop]->treeColour.b);
sTree_drawTree(tree[tree_loop]);
if(!tree[tree_loop]->endBool){
//this checks if there are any branches and then increments the branch origY
if(tree[tree_loop]->branchCount > 0) error = sTree_moveBranchesUpTrunk(tree[tree_loop]);
//ammend the dirBias of the given tree
sun_ammendBias(tree[tree_loop]);
if(error) printf("hmmm
");
}//endBool
}//if(i==br+1)
}//for(treearray)
glPopMatrix();
glPopMatrix();
glPopMatrix();
//swap the buffers to display what just got drawn.
glutSwapBuffers();
}//sTree_display(VOID)
Can someone see an obvious problem??? or at least have an educated guess. Cheers.