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11-23-2000, 11:59 AM
Is raw the best image format to use as a texture in opengl? Can you tell me why or give me an other good format and explain how to load it?

DPalomo
11-23-2000, 12:43 PM
I usually use TGA files, because their ability of having an alpha channel.
At the following site you can see some examples of tga-loading texture classes.
http://nate.scuzzy.net/common.html

Hope this helps,

Daniel Palomo van Es

11-24-2000, 01:10 PM
Thanks for your answer, I think I will use TGA! http://www.opengl.org/discussion_boards/ubb/smile.gif