Morning,
Has anyone got any suggestions for an extension system wrapper class?
i was messing around last night and got a quick solution but i’m not happy with it.
basically it was (used in conjunction with my singleton code) (not actually called X )
class X
{
X{}
~X{}
bool IsExtensionAvailable(const char *pExtension)
void ResolveExtensionFuncPtrs(void)
LockFuncPtr GetLockArraysEXTFunc(void)
UnLockFuncPtr GetUnlockArraysEXTFunc(void)
}
as you can see not very nice (and totally specific to the GL_EXT_compiled_vertex_array extension - but this is just an example)
Since the pointers are function pointers is it still considered poor coding practice to have globals?
Anybody have any ideas for a generic / tidier implementation?
Cheers,
Allan