View Full Version : drawing to memory instead of a window
i'm using glfw, and i want to know
if there is a way i can draw to a
buffer in memory only, without even
opening a window...
03-09-2003, 06:54 AM
I have no idea about glfw, but you can create a context attached to a bitmap instead of a window if yoy want to, check the options for wglCreateContext, I think you can do the same on X.
Some video hardware also support this, pbuffer for example, but then you have to make sure that the hardware support it.
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