View Full Version : OpenGL in Borland Builder C++

01-07-2002, 10:25 PM
I'm using Borland Builder C++ 5. When I include glaux.h into my code and use of the Auxiliary functions The Compiler says that I'm a "bad guy" and does want to compile it. Any Ideas? Thank You.

01-08-2002, 12:17 AM
Hello there,

AFAIK glaux is no longer maintained so you would be better off
using other methods eg

For simple objects eg spheres,cylinders use gluQuadrics.
For bitmap loading use C++ Builders TBitmap Object
( this will also allow you to use JPG's if you include
the right unit (cant remeber of the top of my head what
it is though,it may be #include <jpeg.h> )).

Im not sure what else glaux offers in the way of functionallity
but in the long run you will be better of not using it.

Hope its of some help


01-08-2002, 04:52 AM
See my OpenGL page for info about GLAUX and Builder.