Rotate matrix

I understand basic matrix transformations (T, S, R around x, y or z axe) but now I need to rotate not just around an axe, but around a vector(x, y, z). Can someone tell me a matrix for this rotation? (4x4)

(I don’t want to use the glRotate, I need the matrix separately. And letting OpenGL do the transformation and then getting the matrix out of it looks like a long way around. For example I have the sin/cos calculation already done, so I want to use them.)

thanks in advance

Code taken directly from my code, which in turn is taken from MESA.

axis is the axis of rotation.
degree is angle in degrees.

matrix mat;

vector3 a = axis.normalized();

float s = fsin(degrees);
float c = fcos(degrees);

float xx;
float yy;
float zz;
float xy;
float yz;
float zx;
float xs;
float ys;
float zs;
float one_c;

xx = a.X * a.X;
yy = a.Y * a.Y;
zz = a.Z * a.Z;
xy = a.X * a.Y;
yz = a.Y * a.Z;
zx = a.Z * a.X;
xs = a.X * s;
ys = a.Y * s;
zs = a.Z * s;

one_c = 1.0f - c;

mat.M[0] = (one_c * xx) + c;
mat.M[1] = (one_c * xy) + zs;
mat.M[2] = (one_c * zx) - ys;
mat.M[4] = (one_c * xy) - zs;
mat.M[5] = (one_c * yy) + c;
mat.M[6] = (one_c * yz) + xs;
mat.M[8] = (one_c * zx) + ys;
mat.M[9] = (one_c * yz) - xs;
mat.M[10] = (one_c * zz) + c;

return mat;

thanks
I’ll try it.

greets
Platinum