I am using texture mapped fonts to render text in OpenGl. So, I have a
texture for a font in size 12. Is it possible to scale it for sizes
greater or less than 12. What commands could be used to scale a
texture?
Also, is there a property that I can specify during creation of the
texture so that the fonts are still crisp after scaling…
Also, could someone recommend a good tool for generating high quality
bmps from true type fonts? I can pay for the tool, so it does not have
to be free.
One more question about the fonts and I would be really grateful if someone could address this one.
I am playing around with Nehe tutorials on OpenGL, lesson 14 to be particular. The lesson uses wglUseFontOutlines function to render a 3D font. The program uses CreateFont API to create the font, selects it into the device context and passes it on to wglUseFontOutlines function.
Now, I tried chaging the height parameter of the CreateFont API… However, the font being rendered is always the same size! Does anyone know what I am missing here (besides my brain )??!