How do you put that super shiny, very reflective metal look onto a 3d polygon? If anyone has specific code, that would be great.
Edit the materials properties. See the Red book for details.
Check out BMChooser on the UGBoolat page
http://www.boolat.dn.ua/Netscape/index.htm
This looks like something you may be interested in.
[This message has been edited by shawge (edited 11-17-2000).]
You probably mean sphere-mapping
check out nehes
I think he/she means environment mapping? Can’t post more now, I’m off to the pub
NeHe’s tutorial on this: http://nehe.gamedev.net/tutorials/lesson24.asp
it’s also in the red book. (chapter 9? whatever the texture mapping chapter is. you’re looking for “sphere mapping” or “environment mapping”)