that awesome chrome look

How do you put that super shiny, very reflective metal look onto a 3d polygon? If anyone has specific code, that would be great.

Edit the materials properties. See the Red book for details.

Check out BMChooser on the UGBoolat page
http://www.boolat.dn.ua/Netscape/index.htm

This looks like something you may be interested in.

[This message has been edited by shawge (edited 11-17-2000).]

You probably mean sphere-mapping
check out nehes

I think he/she means environment mapping? Can’t post more now, I’m off to the pub

NeHe’s tutorial on this: http://nehe.gamedev.net/tutorials/lesson24.asp

it’s also in the red book. (chapter 9? whatever the texture mapping chapter is. you’re looking for “sphere mapping” or “environment mapping”)