View Full Version : that awesome chrome look

11-17-2000, 06:36 AM
How do you put that super shiny, very reflective metal look onto a 3d polygon? If anyone has specific code, that would be great.

11-17-2000, 07:07 AM
Edit the materials properties. See the Red book for details.

Check out BMChooser on the UGBoolat page

This looks like something you may be interested in.

[This message has been edited by shawge (edited 11-17-2000).]

11-17-2000, 09:21 AM
You probably mean sphere-mapping
check out nehes

11-17-2000, 09:24 AM
I think he/she means environment mapping? Can't post more now, I'm off to the pub http://www.opengl.org/discussion_boards/ubb/smile.gif

11-17-2000, 01:44 PM
NeHe's tutorial on this: http://nehe.gamedev.net/tutorials/lesson24.asp

it's also in the red book. (chapter 9? whatever the texture mapping chapter is. you're looking for "sphere mapping" or "environment mapping")