View Full Version : Hmmmm, bug in heightmap...

04-21-2002, 01:03 AM
My heightmap loader is giving me crap... It is giving out negative numbers and so on... here is the code, im using 24 bit bitmap heightmap even though i should be using greyscale...
Anyway, code:

// Structure for holding bitmap info
struct Image{
long SizeX;
long SizeY;
char *data;
typedef struct Image Image;

* *
* *
void LoadBMP(char *filename, Image *image){
FILE *file;
short int bpp;
short int planes;
long i;
long size;
char temp;

// Open the file
file = fopen(filename, "rb");
// Seek to the 18th byte in the file
fseek(file, 18, SEEK_CUR);
// Read the size of the texture
i = fread(&image->SizeX, 4, 1, file);
i = fread(&image->SizeY, 4, 1, file);
size = image->SizeX * image->SizeY * 3;
i = fread(&bpp, 2, 1, file);
i = fread(&planes, 2, 1, file);
fseek(file, 24, SEEK_CUR);
image->data = (char *)malloc(size);
// Read the pixel information from the file
i = fread(image->data, size, 1, file);
// Convert BRG pixels into RGB pixels
for(i = 0; i < size; i+=3){
temp = image->data[i];
image->data[i] = image->data[i+2];
image->data[i+2] = temp;

void generateHeightmapTerrain(void){
int i, i2;
Image *map;
map = (Image *)malloc(sizeof(Image));
LoadBMP(heightmap, map);

for(i = 0; i < TERRAIN_WIDTH; i++){
for(i2 = 0; i2 < TERRAIN_LENGTH; i2++){
terrain_height[i][i2] = (float)map->data[(i*TERRAIN_WIDTH*3) + i2*3]/HEIGHT_MODIFIER;

Now, im getting negative numbers for some of my heights, and some are larger than 255... ummm, this shouldnt be happening since the bitmap pizel colours are from 0 to 255 only... Can anyone help?

04-21-2002, 07:26 AM
well, the negative numbers problem is probably because you are using chars for your data. try using unsigned char and see if that helps, [or] try casting to unsigned char before casting to float.

[This message has been edited by Indiana (edited 04-21-2002).]

04-21-2002, 09:41 AM
Try changing your
fseek( file, offset, SEEK_CUR )

fseek( file, offset, SEEK_SET )

And as Indiana said you have to make your data unsigned char...

If you use grayscale you have 8 or 4 bit data files... This is recomended because you have a file that is three times smaller than a 24 bit pic... A lot faster to load! http://www.opengl.org/discussion_boards/ubb/smile.gif

What are you making your files with, Photoshop? If you are, then when you create a new pic, in the mode box you select grayscale.