PlaySound() and DirectX Audio

Is it possible to play two sounds at the same time with PlaySound() without having to resort to DirectX Audio? If not, can anyone please tell me what to do with DirectX Audio?

glEnable(LameCoder);

Yes it is I used PlaySound(); in a Program. I think you have to use it with SND_ASYNC to get it to play without stopping the other sounds.

glDisable(LameCoder);