View Full Version : world/model editor in linux?

04-06-2004, 09:11 AM
hi all,

I'm rarely new to serious 3d programming, however, I have no access to a windows workstation to use 3DSmax, maya, or the hammer editor.

But as my renderer is evolving slowly by now, I'd like to create my worlds to test somehow *without* editing the plain world file of mine, cuz' it's exhausting for big real worlds.

Does anyone know some intuitive GUI to create a world and/or a model, and, probably knows where its native file format is described, so, that I can import it in my engine?

thanks in advance,
Christian Parpart.

04-06-2004, 09:43 AM
I use Blender. It's got features to export into ASCII-based files like OBJ, and it also has a Python scripting engine that you can use to export models to pretty much whatever format you desire. I generally write a python script to export the data into a format of my own design.

The GUI for Blender takes a bit to get used to, so you'll want to look at some tutorials. Once you get used to it, it is a pretty powerful modelling tool, though.