Hi,
I’m trying to display a simple quad using following code in Opengl
glBegin(GL_QUADS);
glVertex3f(0, 0, z);
glVertex3f(1, 0, z);
glVertex3f(1, 1, z);
glVertex3f(0, 1, z);
glEnd();
Problem is that my quad is drawn with bottom-left corner of Quad rendered at the middle of the display window and top-right corner rendered at top-right of the window itself. Can I change the co0rdinate system so that (0,0) is taken as bottom-left of my display window ? i.e. the display window is mapped to my object as follows
(0,0) -> Bottom left of display window
(1,0) -> Bottom right of display window
(1,1) -> Top right of display window
(0,1) -> Top left of display window
– Many Thanks