is there an opengl function for drawing a circle?
Nope. Use a for-loop and some trigonometry and draw them yourself instead.
any code?
How about this:
void circle(float radius)
{
int x;
glBegin(GL_LINE_LOOP);
for (x=0;x<360;x+=5)
{
glVertex3f(cos(x*PI/180)radius,sin(xPI/180)*radius,0.0);
}
glEnd();
}
FooLman
cheers!
finally some circle code that works - thanks man.