Hello everyone,
I am using wglUseFontOutlines function call to render fonts to an OpenGL screen.
Now, wglUseFontOutlines renders the font polygons with a certain height and width. Now, I need to control these parameters. I know I can use glScalef to scale these polygons. But what I want to do is render these polygons with a fixed width and height. Is it possible to specify the actual width and height rather than a scaling factor.
Alternatively, is it possible to find the initial width and height that wglUseFontOutlines function uses to create the font polygons?
Thanks and cheers,
xargy