Help! Is anybody familiar with 3DMAX SDK? How to write a plug-in to modify objects?
Thanks!!!
Yuyu
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i’m not very familiar, i used to write a object-export plug-in, but…
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…take a look at the samples, provided with the SDK: there are several sample plug-ins, showing object loading/savin/modifying/creating/what-ever. the demo-plugins are written very well, so it should be no problem for you as an “advantaged c++ programmer” to re-construct this code, to do what you want.