Compiling with Borland 3.1

When i compile it says that all the values here (located in gl.h) not integer values. Do I have the correct values? I haven’t even touched this file yet. (only copy-paste for this post)
/* GL_PGI_misc_hints */
GL_PREFER_DOUBLEBUFFER_HINT_PGI = 107000,
GL_STRICT_DEPTHFUNC_HINT_PGI = 107030,
GL_STRICT_LIGHTING_HINT_PGI = 107031,
GL_STRICT_SCISSOR_HINT_PGI = 107032,
GL_FULL_STIPPLE_HINT_PGI = 107033,
GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 107011,
GL_NATIVE_GRAPHICS_END_HINT_PGI = 107012,
GL_CONSERVE_MEMORY_HINT_PGI = 107005,
GL_RECLAIM_MEMORY_HINT_PGI = 107006,
GL_ALWAYS_FAST_HINT_PGI = 107020,
GL_ALWAYS_SOFT_HINT_PGI = 107021,
GL_ALLOW_DRAW_OBJ_HINT_PGI = 107022,
GL_ALLOW_DRAW_WIN_HINT_PGI = 107023,
GL_ALLOW_DRAW_FRG_HINT_PGI = 107024,
GL_ALLOW_DRAW_SPN_HINT_PGI = 107024,
GL_ALLOW_DRAW_MEM_HINT_PGI = 107025,
GL_CLIP_NEAR_HINT_PGI = 107040,
GL_CLIP_FAR_HINT_PGI = 107041,
GL_WIDE_LINE_HINT_PGI = 107042,
GL_BACK_NORMALS_HINT_PGI = 107043,
GL_NATIVE_GRAPHICS_HANDLE_PGI = 107010,

Thanx.
HK

There was a link in the OpenGL Headlines for compiling with Borland. Maybe you should have a look there.