Im doing a simple water effect(poly with multitexturing,2 layers of water moving in diffcdirection),my problem is that im turning on Blending to see in the water but I only want it to be semi-transparent so I’ll still see the water textures…any hint?
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
or
glBlendFunc(GL_ONE, GL_SRC_ALPHA);
glColor4ub(255, 255, 255, 128); // set the alpha channel to semi transparent