I am working on a project called “Simulant” which uses a rotated tile map engine (similar to Transport Tycoon and other games of that style).
The problem we are facing is placing sprites (buildings, trees etc).
We have got the actual map working but when we add sprites, the map scrolls but the buildings stay fixed on the screen. Its as if the buildings are possitioned relative to the camera and not the map itself.
Is there any documentation that would assist the devlopers? I’ve been searching the 'net for a few days now but without much success.
Any help on this would be gladly received.
Thanks,
Rob.