the handling of files - model data is up to you. OpenGL renders primitives for you but what and how they are assembled/ appear is up to you - so you have to write a model “importer” or get one (I’m sure there are some out there). You will then read the imported model data and send it to opengl for rendering
Originally posted by V-man: You need to learn Maya’s file format or some other format. 3DS is popular. Search for lib3ds. It includes example for GL.
Do you mean maya can export to 3DS ? Great !! Or do you mean it’s necessary to export a maya format into 3DS with an extra exporter ? not great…