View Full Version : Maya Models in OpenGL
04-23-2005, 08:19 PM
is it possible to create a model with maya, something simple like a table, and some how use it in your OpenGL scene?
i know this method is used all the time, i just dont know how, i am just a beginner with OpenGL so i am looking for a simple solution, if one exists.
04-23-2005, 11:19 PM
the handling of files - model data is up to you. OpenGL renders primitives for you but what and how they are assembled/ appear is up to you - so you have to write a model "importer" or get one (I'm sure there are some out there). You will then read the imported model data and send it to opengl for rendering
04-24-2005, 04:47 AM
You need to learn Maya's file format or some other format. 3DS is popular. Search for lib3ds. It includes example for GL.
04-24-2005, 09:03 PM
With something like Maya you write an exporter rather than attempt to understand and read their format.
So if you're interested in exporting from Maya I expect you want to brush up on your MEL scripting and delve into their programming interface.
Originally posted by V-man:
You need to learn Maya's file format or some other format. 3DS is popular. Search for lib3ds. It includes example for GL.Do you mean maya can export to 3DS ? Great !! Or do you mean it's necessary to export a maya format into 3DS with an extra exporter ? not great...
04-25-2005, 09:30 AM
"Do you mean maya can export to 3DS "
It doesn't internally support it, but I'm sure there are plugins.
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