glClearStencil () question

If I have the following code:

glStencilMask (0xFF);
glClearStencil (0xFF);
unsigned char id;
glReadPixels (0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &id);

Why is it that I get a value 0 for id? Do I have to wait for the clear to actually happen? Is there a client state that needs to be enabled for the clear to function properly?

if my memory serves me, glClearStencil sets the value to clear the stencil buffer to, you need to call glClear(GL_STENCIL_BUFFER_BIT) to actually clear it

Yup, that was it. That was why it was always wrong only on the first frame.

Thanks!