hi
im a begginer just starting using opengl, my question is:
i have a spaceship, a floor , and all around is sky, sky and the floor both are bitmapas, textures,
what i want to do is go with my spaceship very high but the sky must never finish, i mean the sky must go through infinite
what i have tried is set the sky as a Cylinder, and as i go up (Y) the height of the cilynder also increases, and i also tried with a Sphere and a increase on its radio, but it dont works as the idea of a infinite sky
maybe you can give me some ideas
thanks