Hardware Acceleration Detection

In our application, we’d like to be able to detect that we’re using hardware acceleration - is there a recommended method to detect that this is the case ? On another similar theme - is it possible to disable any accelerated hardware and the just run the native OpenGL DLLs ?

Thanks

Andrew Jameson

to know if GL is working with hardware, call glGetString(GL_RENDERER)

Dolo//\ightY