I was wondering if you guys knew of any engines that did volumetric shadows/lighting/fog, accurate collision detection between all objects, real reflections, and vertex normal shading, all in real time.
I’m starting on one myself but I have a long ways to go. I would love to see one in action.
ODE does physics and collision.
Swift, solid, magic3D do collision too.
magic 3D has a great section full of documentation and algorithm.
http://www.magic-software.com/Documentation.html
http://www.cs.unc.edu/~geom/collide/index.shtml
http://opende.sourceforge.net/
[This message has been edited by oliii (edited 04-04-2003).]
Real reflections in real time?
Don’t exactly understand what you are trying to do. If you are trying to do STENCILED MIRRORS on EVERY surface which is reflective… I guess you will have ugly performance. Very ugly.
If you mean using render-to-cubemap to update cubemapped reflections, this is good. Good luck with your project but remember that an engine needs far more than just itself.