VBO help

Hiya,

Im trying to experiment with VBO’s and Ive come a bit unstuck, I found a tutorial and tried to get it to work with glut but i keep getting the error “instruction at “0x00000000” referenced to memory at “0x00000000”. the memory could not read”

ive tried using printf to help me debug it, and I think the error is on this line “glGenBuffersARB(1, &buffer);” as it crashes at this line

can anyone tell me what im doing wrong??

thanks

David

#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>
#include <GL/glu.h>
#include "glext.h"

GLfloat data[] = { -1.0f, 1.0f, 0.0f,
				 -1.0f, -1.0f, 0.0f,
				 1.0f, -1.0f, 0.0f };

GLuint buffer;

PFNGLBINDBUFFERARBPROC glBindBufferARB = NULL;
PFNGLGENBUFFERSARBPROC glGenBuffersARB = NULL;
PFNGLBUFFERDATAARBPROC glBufferDataARB = NULL;

void init(void) 
{
	// enable depth testing
	glEnable(GL_DEPTH_TEST);
	glDepthFunc(GL_LEQUAL);
	glEnableClientState(GL_VERTEX_ARRAY);
	glClearColor(0.5f, 0.5f, 1.0f, 1.0f);
}

void display(void)
{
		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
		glMatrixMode(GL_MODELVIEW);
		glLoadIdentity();
		glTranslatef(0, 0, -3);
    	glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffer);
		glVertexPointer(3, GL_FLOAT, 0, 0);
		glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
}

void reshape(int w, int h)
{
	glMatrixMode(GL_PROJECTION);					
	glLoadIdentity();
	gluPerspective(45, (float) 640 / (float) 480, 1, 512);
}

int main(int argc, char **argv)
{
   	glBindBufferARB = (PFNGLBINDBUFFERARBPROC)wglGetProcAddress("glBindBufferARB");
	printf("1
");
    glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)wglGetProcAddress("glGenBuffersARB");
	printf("2
");
    glBufferDataARB = (PFNGLBUFFERDATAARBPROC)wglGetProcAddress("glBufferDataARB");
    printf("3
");
   
    glGenBuffersARB(1, &buffer);
	printf("4
");
    glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffer);
	printf("5
");
    glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(data), data, GL_STATIC_DRAW_ARB);
    printf("6
");
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB);
    glutInitWindowSize(640, 480); 
    glutInitWindowPosition(100, 100);
    glutCreateWindow(argv[0]);
    init();
    glutDisplayFunc(display); 
    glutReshapeFunc(reshape);
    glutMainLoop();
    return 0;
}

Do your buffer initialization inside init(). I think this is that because I don’t see anything else wrong inside your code.

Thank you! thats great ive moved a step further…

im having a new problem now though…

basically ive moved the “wglGetProcAddress” commands into my init() function and ive dropped the “glGenBuffersARB, glBindBufferARB, glBufferDataARB” to above the call to glutMainLoop()

Now im presented with a window that doesnt display anything and basically crashes grabbing the screen from behind and holding this within the frame and not displaying anything useful

Sorry to pesters I can’t see the error thats all :slight_smile:

cheers!

David