View point coord

If my point was like (2,2,2) I can see it on my screen. But how do I get to see the point with coordinates (x,y,z) = (532275,6178625, 90.88) ? Thanks Jakob

You change the size of you view port…
But not sure you could make it that large.
And if you could I don’t think you could see a point that is a 1000 miles away anyways.

The other way would be to move your camara, to that point in your world.

Originally posted by Lanstorp:
If my point was like (2,2,2) I can see it on my screen. But how do I get to see the point with coordinates (x,y,z) = (532275,6178625, 90.88) ? Thanks Jakob

[This message has been edited by nexusone (edited 08-08-2002).]

[This message has been edited by nexusone (edited 08-08-2002).]

view port, - can you name the opengl commands to use for bringing me to the coordinates.
I might have to calculate a Minimum Bounding Rectangle for my points. And then move my scene to this MBR.

[This message has been edited by Lanstorp (edited 08-08-2002).]

Two way’s I can think of off the bat.

gluLookat
or
glTranslate to move your camara to that point.

Originally posted by Lanstorp:
view port, - can you name the opengl commands to use for bringing me to the coordinates