I am beginning to use OpenGL. It seems that
I need to write my own code to load a model
from a file. As there are many types of files, does it mean I need to write a loader
for each type of model?
Have you bothered to try to search this forum first?
write an .obj loader, it’s fun
Jan
I did a search. I just didn’t want to
believe it :-)! I have searched on google
and found quite a few loaders for different
models. I wonder why some of them didn’t make
into OpenGL, or glut? VTK toolkit does.
Originally posted by TinTin:
Have you bothered to try to search this forum first?
I doubt you have searched this forum and read some of the threads. Your question is a typical beginner question and has been answered many times in the past.