Ray Picking base DX8.X and OpenGL

Hi!
I am working on developing a 3D rendering engine base both DirectX8.0 and OpenGL,which allow user to select between the two 3D API. I am programing on Win2K+VC++6.0 environment.Now I want to implement ray picking objects by mouse and the objects would be transformed in world space.I known there is a sample about Ray Picking with Object Transformations,following:
http://www.mvps.org/directx/articles/improved_ray_picking.htm

But I don’t known how I can implement same function base OpenGL because there is no independent world and view transformation matrix can be get.Can anybody give me some hints about this?The key problem I want to solve is how to convert 2D mouse to a 3D ray.
Then I can test intersection between the objects of scene and the ray and determine the selected objects.

Thanks in advance
Best Regards
Herbert

OpenGL has “picking” commands that might be easier (and faster?) than trying to do what you suggest. But I really have no idea since I’m fairly new to this. GameTutorials.com has some demos that show how to test for collisons, but I don’t know if those will help you.